package {
import flash.display.Sprite;
import ascb.units.Converter;
import ascb.units.Unit;
import flash.events.Event;
public class NumbersAndMath2 extends Sprite {
private var _square:Sprite;
private var _angle:uint;
private var _sprite:Sprite;
public function NumbersAndMath2() {
_sprite = new Sprite();
addChild( _sprite );
_sprite.graphics.beginFill( 0xffffff );
_sprite.graphics.drawRect( 0, 0, 400, 400 );
_sprite.graphics.endFill();
addEventListener( Event.ENTER_FRAME, move );
_square = new Sprite();
_square.graphics.lineStyle(0);
_square.graphics.drawCircle( 0, 0, 20);
addChild( _square );
_angle = 0;
_square.graphics.endFill();
}
private function move( event:Event ):void {
var converter:Converter = Unit.DEGREE.getConverterTo( Unit.RADIAN );
var angleRadians:Number = converter.convert( _angle );
_square.x = Math.cos( angleRadians ) * 100 + 200;
_square.y = Math.sin( angleRadians ) * 100 + 200;
_angle++;
_sprite.graphics.lineStyle( 1, 0, 1 );
_sprite.graphics.lineTo( _square.x, _square.y );
}
}
}