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Loader var ldr:Loader = new Loader(); var url:String = "http://cfile9.uf.tistory.com/image/147441274BCC165503C1D5"; var urlReq:URLRequest = new URLRequest( url ); function completeHandler( e:Event ):void { trace( ldr.content ); } ldr.contentLoaderInfo.addEventListener( Event.COMPLETE, completeHandler ); ldr.load( urlReq ); addChild( ldr ); - content : 로드되는 객체( SWF, JPG, PNG, GIF)에 대한 내용 - contentLoadrI.. 더보기
Array 함수를 이용해서 무비클립 복제와 Drag시키기 package { import flash.display.MovieClip; import flash.events.Event; import flash.events.MouseEvent; public class BaseDocument extends MovieClip { private var arr:Array; public function BaseDocument():void { init(); } private function init():void{ arr = []; var len:int = 10; for ( var i:int = 0; i < len; i++ ) { var mc:Mc = new Mc(); mc.x = Math.random() * stage.stageWidth; mc.y = Math.random() .. 더보기
removeChild, removeEventListener를 통한 메모리상 객체지우기 package { import flash.display.DisplayObject; import flash.display.Sprite; import flash.events.MouseEvent; import flash.display.MovieClip; public class RemoveChild extends Sprite { private var sprite:Sprite; public function RemoveChild() { init(); } private function init():void { sprite = new Sprite(); addChild(sprite); sprite.graphics.beginFill( 0xff0000); sprite.graphics.drawRect( 0, 0, 100, 1.. 더보기
키보드 제어 package { import flash.display.Sprite; import flash.events.KeyboardEvent; import flash.ui.Keyboard; public class KeyCodes extends Sprite { private var ball:Sprite; public function KeyCodes() { init(); } private function init():void { ball = new Sprite(); addChild(ball); ball.graphics.beginFill(0x000000); ball.graphics.drawCircle(0, 0, 40); ball.graphics.endFill(); ball.x = stage.stageWidth / 2; .. 더보기
사인/코사인을 이용한 원그리기 package { import flash.display.Sprite; import ascb.units.Converter; import ascb.units.Unit; import flash.events.Event; public class NumbersAndMath2 extends Sprite { private var _square:Sprite; private var _angle:uint; private var _sprite:Sprite; public function NumbersAndMath2() { _sprite = new Sprite(); addChild( _sprite ); _sprite.graphics.beginFill( 0xffffff ); _sprite.graphics.drawRect( 0, 0.. 더보기
두점 사이 거리값 구하기 var a:Number; var b:Number; var c:Number = Math.sqrt( Math.pow( a, 2 ) + Math.pow( b, 2 )); //Math.pow( a, 2 )는 a값을 2제곱 한다 x1.addEventListener( MouseEvent.MOUSE_DOWN, startDrag1 ); x1.addEventListener( MouseEvent.MOUSE_UP, stopDrag1 ); function startDrag1(event:MouseEvent):void { x1.startDrag(); addEventListener( Event.ENTER_FRAME, lentgh ); } function stopDrag1(event:MouseEvent):void { x1.stopD.. 더보기